• Adaptation of the 6D Gamification Model in a Software Development Course 

      Gómez Jaramillo, Sebastián; Moreno Cadavid, Julián; Zapata Jaramillo, Carlos Mario (Institute of Electrical and Electronics EngineersEstados Unidos, 2019)
      This article shows a theoretical adaptation of the 6D gamification model, originally designed to be applied in marketing. The model establishes six steps that must be considered when applying gamification, in order to ...
    • Challenges and reflections on teacher training in times of Covid-19: an analysis from educational psychology 

      Londoño Monroy, Gloria; Álvarez Maestre, Annie Julieth; Melenge Escudero, James Alexander; Pérez Fuentes, Carlos Alfredo; Aguilar Barreto, Andrea Johana (Universidad de ManizalesColombia, 2021)
      Objective: to analyze the pedagogical practice experiences of teachers in training during the COVID-19 contingency, making visible the challenges, conditions, and emerging reflections of the ...
    • Paz, equidad, reconciliación y educación ciudadana: Los retos de la educación para una sociedad en posconflicto 

      Contreras Velásquez, Julio César; Aguilar Barreto, Andrea Johana; Portocarrero Sierra, Lorenzo; Mira Olano, Luz Elena; Aguilar Barreto, Clara Paola; Aguilar Bautista, Yonatan Alejandro (Editorial EspaciosVenezuela, 2019)
      El conflicto armado y la pobreza, la falta de cultura ciudadana y de una adecuada educación para la convivencia convierten en uno de los principales móviles para la intolerancia en entre los ciudadanos en Colombia. El ...