• Adaptation of the 6D Gamification Model in a Software Development Course 

      Gómez Jaramillo, Sebastián; Moreno Cadavid, Julián; Zapata Jaramillo, Carlos Mario (Institute of Electrical and Electronics EngineersEstados Unidos, 2019)
      This article shows a theoretical adaptation of the 6D gamification model, originally designed to be applied in marketing. The model establishes six steps that must be considered when applying gamification, in order to ...
    • Developing contents for t-learning — MADCE-TVD 

      Reyes Gamboa, Adriana Xiomara; Soto Duran, Darío Enrique; Jiménez Builes, Jovani Alberto (Institute of Electrical and Electronics EngineersNueva Jersey, 2018)
      The application of processes, methods and tools when developing software is key to the quality of the final product and in the case of development of educational content for t-learning is a prevailing need to define and ...